Cozy Games - Tumblr Posts
Still a work in progress. Been revamping the level select screen to be the Sewlar System. The goal will be to track the player's progress by having planet Lovely sewn up and repaired with each level completed.
Stitched flowers featuring ermm, Septembers, Sunflower, Dandelion (wish form) and ones with petals on them :)
Trees. Because if my computer keeps playing dead, I will be dropping a tree onto it.
Trying to make natural props look like they have been handmade and sewn. Like the Birch tree having the stitch lines
On an art grind while the computer is dead. Today's booty: metal hand-stitched props
Redesigned the difficulty icons. Each tier of difficul-tea is based on hot drinks getting more caffinated. Starting from a babychino and building up to the espresso hard mode.
The Babychino/ accessibility mode will have the time limit for levels removed so players who struggle with the controls can enjoy the game without any obstacles
Carmile Chill/ Easy mode gives the player more time and reduces AI health
I also have plans for a hard mode called 'Espresso' that will focus on having less time but more opportunities to generate time, like your taking shots of espresso.
Seems very fitting to have a themed difficulty system for a sewing game
This is what I got up to last night when I wasn't feeding the dog popcorn. The last time I showed the main menu it was very clunky so I rolled it back to something simpler
Got the push mechanic back in. Time to bully everyone. The Knight has a new overshield that blocks attacks until it is popped by pushing it...or throwing something at it :)
New sewing spree counter tracks everything you have sewn until being hit. It still keeps count over levels so you can rack up a huge score until it breaks. Also got the line to flash white like in Pokémon Rangers yay
Random footage of a ghost hunt
Drawing some handmade bushes
Feeling fenced in.
Made some sewing inspired stone walls while I was in Yorkshire last week but the colour looks so pants I refuse to share.
Oh yeah. It's multi-kill system time.
You now get your little text-based dopamine hit for getting a triple kill sew.
The only thing I don't like about this feature is the naming convention. Double, triple and quad sew sound fine and are easy to grasp. But anything past ×4 like 'penta-sew' sounds lame when it sits next to the funny spree counter.
Finished the cosmetic system. Now, you can mix and match multi-colour threads with trails.
I've been told this alone looks great for a relaxing drawing game. Too bad the Gameplay will be a mess :)
Attempt two at making sewing themed water it is lame
Scary vegetation season. Sewn from the pumpkin patch.
So many bees...
My muse ✨️
I just love Jel so much aaaaa
I want to start out this post saying I LOVE farming games, so as a result of that you assume I’ve played Harvest Moon/Story of Seasons growing up, and you’d be right! Another thing I love is biology and speculative biology/evolution/zoology etc… basically I love and am fascinated by the natural world and its history.
That being said with the boom of farming games and just cozy games in general, I’ve become to be inspired to try and make a farming game myself but with a twist. It would be similar to old harvest moon games like 64/ Magical Melody but set in an alien world, where you play as a sophont alien being raising a farm (idk if livestock will be included but will think more on it) and I would like to have some supernatural/magical elements to it too. Just so it’s not just a farm game where you’re an alien from another world than a human :V
I have a lot of ideas for this concept but not the tools to do much with it atm. It’s still very much in its infancy so this is all I have to say right now .3.