Multi-type Simp, game designer, art goober sometimes - DMs open
40 posts
Got The Push Mechanic Back In. Time To Bully Everyone.The Knight Has A New Overshield That Blocks Attacks
Got the push mechanic back in. Time to bully everyone. The Knight has a new overshield that blocks attacks until it is popped by pushing it...or throwing something at it :)
-
agatedragongames liked this · 2 months ago
-
sketchycerberus liked this · 3 months ago
-
doublefreegames liked this · 3 months ago
-
blackblooms liked this · 3 months ago
-
autobotsrollout liked this · 3 months ago
-
navadev liked this · 3 months ago
-
broadsiderenegade liked this · 3 months ago
More Posts from Rocketsimp
Redesigned the difficulty icons. Each tier of difficul-tea is based on hot drinks getting more caffinated. Starting from a babychino and building up to the espresso hard mode.
The Babychino/ accessibility mode will have the time limit for levels removed so players who struggle with the controls can enjoy the game without any obstacles
Carmile Chill/ Easy mode gives the player more time and reduces AI health
I also have plans for a hard mode called 'Espresso' that will focus on having less time but more opportunities to generate time, like your taking shots of espresso.
Seems very fitting to have a themed difficulty system for a sewing game
New leaping attack for Baads. They can jump out of your circle if you try to sew them from a distance.
Might start doing some dev logs soon.
There's a lot of people on here new to Game Dev, so I thought sharing my design processes and 'behind the scenes' might help inspire
Depends how much time I got because I don't post enough as is :/
Still a work in progress. Been revamping the level select screen to be the Sewlar System. The goal will be to track the player's progress by having planet Lovely sewn up and repaired with each level completed.
Slowly winning the battle of making the players circling work like Pokémon Rangers by making loops rather than one big circle. Its perfect and
The advantage of this new loop system is that damage can be shown in real-time so AI can show when they will be defeated or a shield breaks from your attacks while circling them.