Indie Dev - Tumblr Posts

6 months ago

Slowly winning the battle of making the players circling work like Pokémon Rangers by making loops rather than one big circle. Its perfect and

The advantage of this new loop system is that damage can be shown in real-time so AI can show when they will be defeated or a shield breaks from your attacks while circling them.


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6 months ago

The bomb now increases its blast radius every time you circle it. Spending longer to circle it gives enemies more chance to attack you and cancel detonation. A nice risk-reward.

There is atomic-grade sewing potential here.


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6 months ago

Really wanted some palm trees after finding some gorgeous beach environments in Pokemon Rangers. I have lost an evening to palm trees.

Really Wanted Some Palm Trees After Finding Some Gorgeous Beach Environments In Pokemon Rangers. I Have

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6 months ago
Low Quality Sketch Of My Next Enemy Design, Jumper. It's A Rabbit That Can Only Jump...get It.

Low quality sketch of my next enemy design, Jumper. It's a rabbit that can only jump...get it.


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6 months ago

Still a work in progress. Been revamping the level select screen to be the Sewlar System. The goal will be to track the player's progress by having planet Lovely sewn up and repaired with each level completed.


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5 months ago
Trees. Because If My Computer Keeps Playing Dead, I Will Be Dropping A Tree Onto It.

Trees. Because if my computer keeps playing dead, I will be dropping a tree onto it.

Trying to make natural props look like they have been handmade and sewn. Like the Birch tree having the stitch lines


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4 months ago
Redesigned The Difficulty Icons. Each Tier Of Difficul-tea Is Based On Hot Drinks Getting More Caffinated.

Redesigned the difficulty icons. Each tier of difficul-tea is based on hot drinks getting more caffinated. Starting from a babychino and building up to the espresso hard mode.

The Babychino/ accessibility mode will have the time limit for levels removed so players who struggle with the controls can enjoy the game without any obstacles

Carmile Chill/ Easy mode gives the player more time and reduces AI health

I also have plans for a hard mode called 'Espresso' that will focus on having less time but more opportunities to generate time, like your taking shots of espresso.

Seems very fitting to have a themed difficulty system for a sewing game


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3 months ago

New sewing spree counter tracks everything you have sewn until being hit. It still keeps count over levels so you can rack up a huge score until it breaks. Also got the line to flash white like in Pokémon Rangers yay


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2 months ago

Random footage of a ghost hunt


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2 months ago

Oh yeah. It's multi-kill system time.

You now get your little text-based dopamine hit for getting a triple kill sew.

The only thing I don't like about this feature is the naming convention. Double, triple and quad sew sound fine and are easy to grasp. But anything past ×4 like 'penta-sew' sounds lame when it sits next to the funny spree counter.


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1 month ago

Finished the cosmetic system. Now, you can mix and match multi-colour threads with trails.

I've been told this alone looks great for a relaxing drawing game. Too bad the Gameplay will be a mess :)


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4 weeks ago

The sewing spree being bad ass for 40 seconds.

Whenever the player sews up anything, it gets added to their spree and carries over to the next level until it breaks. Opening a challenge for players to get a x100 run

The spree was inspired by Halo and their beautiful medal system having absurd names, I wanted the player to feel more powerful as they built up the spree. Starting with a hat trick then names referencing passive aggressive sewing terms > lethal weather > the sewpocalypse > cosmic god tier sewing

The sewing spree list in text:

x3 Hat Trick x4 sewing spree x5 sew-tacular x6 stitchcraft x7 sewper star x8 crochet & conquer x9 patchdemic x10 sewing machine x15 seamless x20 dye! dye! dye! x25 sewnami x30 sewnado x35 houndstitch x40 hell's tailor x45 rip and tear x50 reaper's knot x60 sewpocalypse x70 sewlar storm x80 vortex x90 pulrfection x100+ thread of reality


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5 months ago
evrriot - Ev Riot

goes best with this song

https://www.youtube.com/watch?v=iZISFM0pM6Q&ab_channel=IdempotentMatrix


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3 weeks ago

Yo Paleo Pines is a sick as hell game it’s so cute and the devs are so generous

You can tell the devs aren’t in it for the money too- their most recent (and only) dlcs were 2$. They do plenty of giveaways also in regards to the game and plushes, please just go give them some support (even engaging with their posts help!)

An important update to our Paleo Pines Community🦖💙😞

An Important Update To Our Paleo Pines Community
An Important Update To Our Paleo Pines Community
An Important Update To Our Paleo Pines Community

Transcript Below;

Paleo Pines Needs Your Help

A lot of you have been asking what’s next for Paleo Pines and we wanted to provide our community with an update on the challenges we are facing. The sad truth is, the future is uncertain. 

For the better part of this year we’ve been working behind the scenes to create a plan for the next iteration of Paleo Pines, filled with stunning new regions, quirky new NPCs, plenty more adorable dinosaurs, plus eggs, babies and - yes - multiplayer. The job after launch seemed simple - listen to our community, provide a roadmap full of updates and DLC to ensure that our players can continue to enjoy the existing world… and double-down on that enjoyment with the plan for bigger, better, shinier Paleo Pines for you to enjoy with friends and family.

We've been searching high and low for a production partner, one that felt your love and passion to help us bring the next Paleo Pines to life. On several occasions in our journey, we were within a few small steps of the finish line, only to have circumstances beyond our control cause the future to fall through.

This isn't happening just to us. It seems the whole indie game scene is facing a sudden drying up of publishing and investment opportunities. Thanks to the unwavering dedication of our small team and the massive love from all of you, we've been able to support the first year of Paleo Pines on a shoestring budget. 

We’ve managed to keep the lights on… until now. Unless we can find a partner who is keen to see the Paleo Pines universe grow, we won’t be able to keep our team together for much longer. 

So, we’re making our situation public. Here's how you can help:

Do you know a publisher/investor who would be a great partner for Paleo Pines 2? If you're a serious publisher or investor and are interested in seeing a production plan, financial model, game design document and more, please reach out to kevin@italicpig.com. (By the way, Paleo Pines isn’t the only property we’re working on... Our talented team has a diverse collection of small, medium and large scale projects, for PC, console and mobile. If you’re looking for something fun and a little bit different, get in here.)

Can you help in smaller ways? Every little bit helps! Here are a few ways you can directly support the devs:

Have you got our DLC yet? We've just released our very first Halloween DLCs – a great way to support us while getting more gameplay for yourself.

Still playing the demo? Are we on your Wishlist? Please consider buying the full game today, or in the next sale. We promise it'll bring you hours of dino-tastic joy! 

Befriend a Paleo Pines plushie. These adorable creatures aren't just cute, our portion of the sales goes towards development. Our latest, Boo, the albino Styracosaurus, is available now. Our previous plushies helped fund our new Halloween DLCs and free update.

Order Paleo Pines merchandise. We’ve got dozens of fun items celebrating your favourite dinos available in time for gifting this year.

Even if you can't offer financial support, you can still be a hero! Share this post with anyone who might be interested in helping. Wishlist us, buy the game, talk about how it makes you feel, and share share share. The power of community is real, and every share brings us closer to making more Paleo Pines!

The team here can't express enough gratitude to the incredible Paleo Pines community. You've been with us through every step of this amazing journey, from the demo launch to the release last September, and through our adorable plushie collaborations with Makeship. You've become more than players and we couldn't have imagined building this world with a kinder, more supportive group.

Thank you from the bottom of our hearts for supporting us on this roller coaster of a year since launch, and your patience and understanding with our current situation. Hopefully with your help, this won’t be the end of the Paleo Pines adventure.

Lots of love, The Paleo Pines Team


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3 weeks ago

They’re so me for real /hj

Introducing... Kipper The Anurognathus!

Introducing... Kipper the Anurognathus! 🤎🍞

- Officially our smallest and softest Paleofolk

- Likes bread and collecting bugs

- No thoughts only friendship


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