Dev Log - Tumblr Posts
hi
hi she has been imported and rigged in roblox studio for uni vs cuddles
some specific aspects of the rig arent right; she cant climb, dancing is weird, shiftlock is weird, and the camera is funky, but i got the animations to work
here she is in action srry 4 poor video quality
Guess whaaaatttttt
Also I don’t have any official names for this thang yet (just Birthday Garten) so you’re free to suggest! And also suggest ideas or tips and tricks with unreal!
[OC’s Kip the bat/ Hikaru]
Working on a tiny project for an vn event challenge happening in KochoVN. The theme is angels and demons…so I thought it would be a better idea to use my demon Hikaru! The script is almost done and then I’ll start on sprite work today! I’ll post the link of the game here when it’s complete! Might take a few weeks.
Was having a few issues with the iOS version of Kocho so I moved the game over onto my android to hopefully continue progress before the event is up. Here’s a little sneak peak of the app logo and bedroom map in the mean time.
Might start doing some dev logs soon.
There's a lot of people on here new to Game Dev, so I thought sharing my design processes and 'behind the scenes' might help inspire
Depends how much time I got because I don't post enough as is :/
Still a work in progress. Been revamping the level select screen to be the Sewlar System. The goal will be to track the player's progress by having planet Lovely sewn up and repaired with each level completed.
Redesigned the difficulty icons. Each tier of difficul-tea is based on hot drinks getting more caffinated. Starting from a babychino and building up to the espresso hard mode.
The Babychino/ accessibility mode will have the time limit for levels removed so players who struggle with the controls can enjoy the game without any obstacles
Carmile Chill/ Easy mode gives the player more time and reduces AI health
I also have plans for a hard mode called 'Espresso' that will focus on having less time but more opportunities to generate time, like your taking shots of espresso.
Seems very fitting to have a themed difficulty system for a sewing game
New sewing spree counter tracks everything you have sewn until being hit. It still keeps count over levels so you can rack up a huge score until it breaks. Also got the line to flash white like in Pokémon Rangers yay
Slowly building up the destroyable friends collection :)
The snowman will be a destroyable prop, just like the Scarecrow. Leaving a throwable snowball behind.