Dev Log - Tumblr Posts

1 month ago

hi

hi she has been imported and rigged in roblox studio for uni vs cuddles

some specific aspects of the rig arent right; she cant climb, dancing is weird, shiftlock is weird, and the camera is funky, but i got the animations to work

Hi
Hi

here she is in action srry 4 poor video quality

Hi

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4 months ago
a screenshot of a default unreal engine map and an fps counter that says "6.90 fps"
banban and Banbaleena holding out their hands together. Banbaleena has cross eyes and a cross hat, now being a nurse.
a reference sheet for Banban. He looks like a worn mascot costume with sunken eyes, a messy lab coat, and a nametag that says "Uthman". to his right are his "children": three brightly colored rats that resemble toys, and a few brightly colored cockroaches with dots painted on them. at the very bottom is a rough kid's drawing of him holding a firecracker, saying, "spread joy!".

Guess whaaaatttttt

Also I don’t have any official names for this thang yet (just Birthday Garten) so you’re free to suggest! And also suggest ideas or tips and tricks with unreal!


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1 year ago
[OCs Kip The Bat/ Hikaru]
[OCs Kip The Bat/ Hikaru]
[OCs Kip The Bat/ Hikaru]
[OCs Kip The Bat/ Hikaru]
[OCs Kip The Bat/ Hikaru]

[OC’s Kip the bat/ Hikaru]

Working on a tiny project for an vn event challenge happening in KochoVN. The theme is angels and demons…so I thought it would be a better idea to use my demon Hikaru! The script is almost done and then I’ll start on sprite work today! I’ll post the link of the game here when it’s complete! Might take a few weeks.


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1 year ago
Was Having A Few Issues With The IOS Version Of Kocho So I Moved The Game Over Onto My Android To Hopefully
Was Having A Few Issues With The IOS Version Of Kocho So I Moved The Game Over Onto My Android To Hopefully
Was Having A Few Issues With The IOS Version Of Kocho So I Moved The Game Over Onto My Android To Hopefully

Was having a few issues with the iOS version of Kocho so I moved the game over onto my android to hopefully continue progress before the event is up. Here’s a little sneak peak of the app logo and bedroom map in the mean time.


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6 months ago

Might start doing some dev logs soon.

There's a lot of people on here new to Game Dev, so I thought sharing my design processes and 'behind the scenes' might help inspire

Depends how much time I got because I don't post enough as is :/


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6 months ago

Still a work in progress. Been revamping the level select screen to be the Sewlar System. The goal will be to track the player's progress by having planet Lovely sewn up and repaired with each level completed.


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4 months ago
Redesigned The Difficulty Icons. Each Tier Of Difficul-tea Is Based On Hot Drinks Getting More Caffinated.

Redesigned the difficulty icons. Each tier of difficul-tea is based on hot drinks getting more caffinated. Starting from a babychino and building up to the espresso hard mode.

The Babychino/ accessibility mode will have the time limit for levels removed so players who struggle with the controls can enjoy the game without any obstacles

Carmile Chill/ Easy mode gives the player more time and reduces AI health

I also have plans for a hard mode called 'Espresso' that will focus on having less time but more opportunities to generate time, like your taking shots of espresso.

Seems very fitting to have a themed difficulty system for a sewing game


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3 months ago

New sewing spree counter tracks everything you have sewn until being hit. It still keeps count over levels so you can rack up a huge score until it breaks. Also got the line to flash white like in Pokémon Rangers yay


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1 month ago
Slowly Building Up The Destroyable Friends Collection :)

Slowly building up the destroyable friends collection :)

The snowman will be a destroyable prop, just like the Scarecrow. Leaving a throwable snowball behind.


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