Unreal Engine - Tumblr Posts
LIQUIFY
A sketch I did of Phineas. During his experiments on the other colonists, before waking up the Unplanned Variable/Player character.
@obsidianentertainment-blog @theouterworlds
Second image of Phineas Welles, censored/without blood
LIQUIFY
A sketch I did of Phineas. During his experiments on the other colonists, before waking up the Unplanned Variable/Player character.
@obsidianentertainment-blog @theouterworlds
Let's start over, shall we?
My name is Julia, I am an amateur game developer who has yet to actually create a full game. But that will change.
The game I want to make has become the game I need to make. This is not a bad thing at all, I am in love with the little worlds I have planned, and I want to share them with people.
Tiny issue… I suck with game engines. (I've only ever had real experience with Construct 2, I guess?? I've tried using Unreal Engine and Godot, but I can't wrap my head around those.)
Ideally, I'd have an engine that,
1. Supports both 3D and 2D in the same project.
2. Uses visual scripting that my tiny ape brain can understand.
And 3. Doesn't cost 17 billion dollars.
If anyone could guide me in the right direction, I'd be more than thankful.
CACKLE CACKLE CACKLE
Halo is no longer under 343 and is noe under Halo Studios and I am both excited and extremely worried about this, lets see how this'll play out, but Mark IV armor looks amazing on unreal engine
Goin' John Wick on these innocent little buttons
New camera follows your cursor around. way better than the lame static camera.
The bomb now increases its blast radius every time you circle it. Spending longer to circle it gives enemies more chance to attack you and cancel detonation. A nice risk-reward.
There is atomic-grade sewing potential here.
Trees. Because if my computer keeps playing dead, I will be dropping a tree onto it.
Trying to make natural props look like they have been handmade and sewn. Like the Birch tree having the stitch lines
Video of my first ever game! (it's not very good)