Pokmon Ranger Inspired Game - Tumblr Posts
Oh yeah. It's multi-kill system time.
You now get your little text-based dopamine hit for getting a triple kill sew.
The only thing I don't like about this feature is the naming convention. Double, triple and quad sew sound fine and are easy to grasp. But anything past ×4 like 'penta-sew' sounds lame when it sits next to the funny spree counter.
Fabric Cacti for the Bullet Hole West desert. I really wanted stripey cacti that looked stitched together with quills that are tiny pins, but the pins would of been too much detiail I think. Could make a sign that says no hugging next to them.
Water attempt 2 - it is less lame Was looking flat in the next video so I broke up the layers and had them scale and flow at different speeds for something more organic. Now I need to make the water go splash splash but I am not smart enough to do that
Weirdest test dummy yet, making some environmental props for the player to destroy
The sewing spree being bad ass for 40 seconds.
Whenever the player sews up anything, it gets added to their spree and carries over to the next level until it breaks. Opening a challenge for players to get a x100 run
The spree was inspired by Halo and their beautiful medal system having absurd names, I wanted the player to feel more powerful as they built up the spree. Starting with a hat trick then names referencing passive aggressive sewing terms > lethal weather > the sewpocalypse > cosmic god tier sewing
The sewing spree list in text:
x3 Hat Trick x4 sewing spree x5 sew-tacular x6 stitchcraft x7 sewper star x8 crochet & conquer x9 patchdemic x10 sewing machine x15 seamless x20 dye! dye! dye! x25 sewnami x30 sewnado x35 houndstitch x40 hell's tailor x45 rip and tear x50 reaper's knot x60 sewpocalypse x70 sewlar storm x80 vortex x90 pulrfection x100+ thread of reality
Birch tree. More like bi*ch tree