Game Idea - Tumblr Posts
NEW GAME IDEA
we become priests, and t then we edge for christ
An otome game but every character is drawn in a different artstyle that represents how they are at surface level. As the story progresses and their backstory is revealed, their artstyle becomes more misshapen and closer to a rough sketch or scribble to represent their inner struggles. As the game concludes and things start turning out okay, their artstyle turns into one somewhere in between their original artstyle and their misshapen one to represent how the character truly is.
DC should make a horror game where you're a criminal in Gotham trying to hide away from bats, and the tutorial is you as a kid stealing the wheels off of the Batmobile
I think that Glitch Island sounds like a great Glitch Inn game idea!
my idea for a Glitch Inn game: "Glitch Island"
it would be kind of a combination life sim/quest-based adventure game in the style of Disney Dreamlight Valley
basically you'd design your own Animiniz character, and you'd get to live in this beachside resort version of Glitch Inn called "Glitch Island" where characters from different Glitch Productions series reside. you can help Cubert run and decorate the resort, decorate your own room, buy outfits/items for your avatar, make friends and fulfill quests for various Glitch characters.
there could also be fun little activities/events you can take part in like in Animal Crossing. for some reason i can see N hosting nighttime luaus/dance parties, Caine holding various competitions where you can win in-game money or prizes for your avatar, Ragatha holding beachside yoga classes (mostly as a photo op for your avatar) or scavenger hunts.
but since this is Glitch we're talking about, there'd also be some deep, dark, overarching mystery. like maybe some sort of malevolent force is beginning to affect the area and its residents, and you have to help get to the bottom of it and find the source of the evil energy. (in this case i can see Pomni and Uzi being the first ones to realize there's weird stuff going on.)
That would be so cool to play omg
Ngl I'd love to see what Tsumugi was thinking after Kokichi announced he was the mastermind. And like in the chapter 5 trial when Himiko mentioned it and Tsumugi IMMEDIATELY agreed with her
Himiko: It was the mastermind! Kokichi!!
Tsumugi: yep yep the mastermind that is Kokichi and nobody else
Honestly, I was talking to my brother and got another idea for a game. Especially after Princess Peach Showtime.
I'll preface this by saying PPS is the perfect game for girls and women imo. Female main character, outfit changes, aesthetic color scheme--everything about the game gave me nostalgia and it isn't even out! I'll be looking forward to playing it (if I have the money đ·) because it makes me actually feel like a female without the color pink as the only color or horrible gameplay attached to it.
But it's sad as hell that it takes so long for something like this to come out. I got Super Princess Peach a few years after it came out and as a little girl, that was the most enjoyment I got out of a game that didn't have hot male characters keeping my attention.
Obviously, the main issue is men game developers. I'm not gonna be all "video games are men's fantasies and bla bla" I don't care because all I want is for some games to be a woman's fantasy âș
If I knew a female game developer, I would help her in a heartbeat to make a game that actually caters to what women look for in games. Men can keep Cammy being literally butt naked if I also can get Lee Chalon in more swimwear đ.
I understand the sentiment of girl gamers and that if games didn't have "heterosexual man juice" sprayed all over it, things would be better for us; but it's not gonna change and I wouldn't want it to because I grew up with games that had big breasted women and useless damsels I had to save, and I love some of those games *cough*DMC*cough*. I just want there to be more on both ends of the spectrum.
So, honestly, that's my TED talk, but I at least wanted to show the kinds of ideas we could be getting alongside our usual games.
~Read on if your interested~
Speaking of usual, where is the Huniepop with male characters đ€
Like, do people not realize that a game full of hot dudes with the main point being to engage sexually with them would be the first thing I'll throw $20 at?
Anyways đ
My first real idea is a collectathon for house items, clothes/outfits, and other accesories.
Imagine Mario Oddessy, but just with the clothes. Instead of collecting the moons, you'd collect various items of clothing you could dress your character up in. A sofa for the house you live in or an accessory to style an outfit with.
I think, just maybe, there's a correlation with Animal Crossing and The Sims being popular with a female audience.
Personally, I don't like the current climate of ignoring a woman's natural interest in fashion and things that look good. I get that it's a stereotype, but all stereotypes are based in reality.
It's bad that girls are being shunned away from wearing a pretty outfit just because that's seen as "girly", but guys are "cool" when they have a good fit and even get praised if they "break gender roles" [insert sigh here]. I even think about how much this would help trans girls to discovery themselves more.
And it doesn't have to be something stereotypically female either. I'd never wear a skirt or dress, but you best believe if a flowy jacket or cute sweater came my way, I'm wearing that shit and I'd love to play games that allowed it, if they weren't unplayable and unbearable.
I usually hate platformers, but I'd love one if my objective was to get clothes and other designing items for a house or my character.
Next Idea
Obviously, VNs are usually the games associated with women, but I'd enjoy one that had gameplay on the side. You know, scratch the itch that Obey me! just doesn't.
Obey Me! Is perfect having guys who are likable without forcing random female hate as "conflicts". However, there's nothing to the gameplay so I'm usually pretty bored after a while.
And even if there is some kind of gameplay, you usually are forced to be romantic and there's no platonic options. Like, I was reading a post by Hamilton Hour and a review said exactly how I feel, they said this:
A lot of the time, I feel like romance games often push you into pursuing a relationship with someone, and when you donât, the character will get sad and then you feel awful about it.
Original Post here
And no truer words have been spoken!
Seriously, what is with games doing that? Why not give us more content in the game and make all three if you want. Like Stardew Valley, there's options to be an asshole, to be platonic and options to be weird/overtly romantic. It makes it interesting to replay the game and see different choices.
I got off track though, back to the VNs with no gameplay. I really mean for there to be more romance oriented VNs with male characters that have gameplay. Like, Phoenix Wright, Danganropa, or Professor Layton but with romance lol.
I say this because there's tons of dating sims where the primary objective is to date women and they're always super good. Again, if anyone needs help I'd be willing to work on creating a story. Just ask.
Next idea
This isn't really an idea, but just something I wanted to say.
I super want more fighting games with male options that don't look like they were made for no one to love. I just think it's so convenient that female characters who are made to be "unattractive" are still the prettiest things on the planet.
Also, has anyone ever noticed that male characters in fighting games that are attractive are always married or devoted to another? However, most women aren't. Like Mortal Kombat for example. Now, I don't play this franchise so I could be wrong, but I have seen it and try and keep with the latest releases.
And I just happened to notice that the human characters who are male are usually married or dating someone.
On the opposite end, females in Mortal Kombat are either widowed, single with someone who has just a crush on them, or so butch they don't care for romantic relationships.
You can't be more blatant than that.
Street Fighter takes the design approach to turn away women. Seriously, name one male character from SF who's traditionally attractive then name a female, I guarantee you, you'll run out of men.
Then there's Tekken, my favorite.
Tekken is my fav for that very reason. There's a wide range of characters who have no romantic involvement, but they look human and *gasp* they're attractive?? What kind of sorcery...
Lee Chaolan
Hwoarang
Jin
Leo (ik they're essentially non-binary, but all that means is both get a victory)
Shaheen
Miguel
Hell even Paula and Law fit this imo.
And my personal fav, †Dragunov â€
I know he doesn't (sometimes) fit the traditionally attractive group, but bro have you seen some of his renders?
Idk I just find him pretty
Bite me any day sir *rawr xD*
Yeah he's 27, and looks about 40, but someone likes that irl (aka me) and I ain't special. So I know others would probably appreciate the older looking gentlemen type and not just the baby faced hottie (dilf come on).
Any-fucking-way
Next Idea
The last thing is more related to writing than an actual game idea.
You know how in Zelda you're saving... Zelda?
Well, why the hell isn't there a game where I'm saving Link (and no, the CDi games DO NOT count).
I mean in general, I'd love a game where you play as a heroine and you're saving a male character. Don't even get me started on the many ways that could work.
A god is wounded and it's up to her to save him
A prince is captured while on enemy lines, no one else is capable of infiltrating but her.
Needing a vessel, your childhood friend's body is snatched
Afflicted by a curse, she knows where to find the remedy
Like come on, is it that hard to make a male in need? No it's not, dudes are human too and sometimes they need help. Enough with this solo shit, if men could be alone than why the hell do they all want girlfriends or need wives make it make sense
All this is to say, female coders, developers, writers, we need ya'll đŁđ
And as I've said throughout this, I would not be opposed to helping someone create the story of a game they're developing.
Thanks for reading, if you got to this point, be sure to take care of your self, drink some water if you haven't or get some sleep if it's late đ
~Buh-bye now~
Here again after my usual hiatus this time though it was because of real world shit, aka setting appointments to get my teeth removed yay but I wanted to post something.
So, just today (or yesterday it's 2am for me) I finished a page on my website about an idea I got about a game idea. This is pretty common for me, but I wanted to share it here in case anyone was interested :D
Anyways, here's a little preview and you can read the full thing here if you want.
I was also considering making proofs of concepts about some of the mini-games I talked about and other collectables, but who know if I'll get around to that with all the other ideas I have in my head.
Either way, that's the post~
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So... I did it!
Here's some proof of concepts for some of the mini-games đđ
A lot of them were either too similar to games that are already out, so there wasn't a reason to make a concept; or the idea is a little to grandiose that there's no way I can get it down with my art skill presently đ
Either way, I'm really happy about how these turned out!
So let me explain them all in a bit more detail!
Ankara
His minigame is suppose to be a management sim where the main objective is matching the traits of his next client to whoever shows up in front of you. In this example, I used an idol who's likely just debuted and is extremely popular already. The traits for Ankara's next client are exactly that, so he'd get a pass!
On the webpage, I compared this game to things such as Papers, Please.
Just to keep in tune with his actual business, I feel most of the clients would end up being famous singers, actors/actresses, and other media personalities đș
Akuma
Akuma is my little devil and in his mini-game it's meant to be a series of a dungeon crawler where each level has a different objective.
For ex. The 1st level would be a simple maze where you collect fire to increase the little "energy đ„" meter there.
The 2nd level would be using the fire in easy battles.
The 3rd would be some mixture of the two
And the 4th would be a final boss fight using all that you learned in the levels before!
I also thought about adding skins and such and it'd be fun to have them in each of the levels locked behind challenges and other collectables.
Akihiko
Besides him being one of the baby bois of the series, I really didn't know what to do with him until I thought of this!
It's a little hard to explain since I don't normally play games like this, but it's essentially a search for various artifacts.
The best I could compare it too is The Grand Underground from Pokemon Diamond and Pearl.
Though, as you can see, my note about him giving you little facts is something I'd love to do. I always love learning about useless facts from games so why not have this be the section where it happens!
Brayleigh
He's my rocker boy and the reference for this pose is actually this image because Seonghwa living his dream as a rockstar is just hsiweofndkssbfjrr for my heart.
Also, what I mean by "diff appearances" is the fact that I'm so bad of an artist that Leigh never looks the same when I draw him... Ever. His hair is always different each time, so I just made that apart of his personality.
He's the type to always have his hair dyed a bubblegum pink and have it cut short one time, then up in a ponytail the next. It'd be nice to see him dressed differently to match the theme of whatever song is being played as well.
Oh, yeah, the game. It's a simple rhythm game that's based off of one of my favorite childhood video games SpongeBob Squarepants: Lights, Camera, Pants.
In the story, Leigh can play almost every instrument and writes his own music, so each level would be you "learning" how to play a different instrument. Starting with the easiest (and his favorite) the acoustic guitar!
Koto
Koto is another baby boi and he actually writes fiction stories based on non-fiction stories he hears from others.
So, I wanted to be sure that part of his writing process was in the mini-game, to essentially show people how it feels when you're drafting a story (fun fact! For anyone who's curious, Koto is both a planner and pantser).
So, the idea of the game is a little unrefined, but the jist is Koto is tasked with getting the non-fiction items he needs to build his story. His adventures may take him to a hospital, a car garage, a school, and even a giant hotel.
In these locations, the player aids Koto in finding whatever items he needs to make his story. Once he's obtained them, it's up to the player to arrange the story properly so Koto can have his final product!
I think next time I'll talk about extra things I wanted to add like collectables, extra stories, decorative items, different outfits, character customization, and events for the bois!
But, until then. Thanks for reading~
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Here again after my usual hiatus this time though it was because of real world shit, aka setting appointments to get my teeth removed yay but I wanted to post something.
So, just today (or yesterday it's 2am for me) I finished a page on my website about an idea I got about a game idea. This is pretty common for me, but I wanted to share it here in case anyone was interested :D
Anyways, here's a little preview and you can read the full thing here if you want.
I was also considering making proofs of concepts about some of the mini-games I talked about and other collectables, but who know if I'll get around to that with all the other ideas I have in my head.
Either way, that's the post~
đ
Okay, now onward to little things that don't really matter in the grand scheme of things. I also finally figured out the genre of game this would be and that's a social game.
I'll start with:
Cosmetics/Character customization
So, I'll start first with general cosmetics. I have a very strong itch to play a game where I can customize both my character and the house/room/plot of land they reside in without the game being either farm based, purely fashion based, typical gacha "wait 30 years or watch an ad", or just "anime" style with no other designs. Because of this, one of the first things I thought of was creating a separate mode where the players could customize a character to their liking, with their pronouns, and more than just "generic anime" hairstyles. There would obviously be generic anime hair styles, but there'd also be afro styles and other poc styles (I'd have to do some research on any other group outside of African though).
In the main mode, you wouldn't be able to chance the MC outside of her name. Her appearance would be locked kind of like Link or the Persona protags. Once you've played through a story and completed it with the MC, you'd be able to replay it as your customized character in the freeplay mode.
There would also be a place for the players to design their own apartment/house/plot of land (depending on what makes the most sense) and through the game's various mini-games, you'd be able to unlock items. Some items would be harder to get and would require playing a mini-game or going through some sequence properly to unlock something. We're going for replayability(âœïŒŸ)ïŒ
Since I was thinking for this game to be FtP, I had to come up with something to still make money, but make it accessible for everyone to get everything in the game. So, it made sense to have the paid options be simply to speed things up or get extra of something in case someone is lazy as hell and doesn't want to replay something. However, the option to play it normally isn't a slog either, it's just like playing any game normally vs. cheesing the the area.
Also, I wanted to add this little note but I didn't know where, but I also really wanted this game to be interesting for gaymers as well. I do have family who happen to fall under that category so I have a little--just a tiny bit--of knowledge when it comes to that.
In this case, the game wouldn't be to catered to physical things at all. Obey Me! does a pretty good job keeping the MC gender neutral, but it has its limits and I'm going to push them as hard as I can! (pause) Being who I am, I don't really fit into any category very well as I don't like most traditionally girl things and I'm uninterested in most guy things, so almost all the time my characters interact romantically in a way that you could use any pronoun and it would work. I don't like the term handsome and most certainly do not think the words "pretty" "cute" or "beautiful" only describe women. Usually, my descriptors are general and describe the way someone's appearance makes you feel (ex. if someone has pretty eyes I'll usually just say their eyes are captivating or they're easy to get lost in.)
Events
I wasn't exactly sure what this would be considering I don't want to become an Obey Me! with bi-weekly events that drain your resources, but I also didn't want to make events that had items locked behind their event period and once they were gone, they were gone. I also know apart of the fun with events is working really hard to get something special, so if it's available all the time it wouldn't be very much fun. So, my fix for this was to dog tag a page from Obey Me!
They have it where after six months(?) events come back and the players have free access to participate again for four days so long as they have a consumable. I still don't want it to be exactly like that, so the easiest solution is just to have events rollback when their original date passes (ex. if there's an event during April, then April the next year, the events returns for the same amount of time). Simple and effective.
As for the events themselves. I actually tend to write a holiday special for the bois every year so the usual New Year's, Christmas, Valentine's, Halloween, and Thanksgiving would be celebrated, but I've always wanted to incorporate many celebrations from various places. Things like Mardi Gras which is a celebration that's pretty centralized in one place. Obviously, that would mean some research, but I already have most of the characters having different backgrounds (Brayleigh is French, Jessica is half Japanese/French, Ankara has Pacific Islander in him, Terumichi is Korean, Amai is half Black/Japanese, and Shugi is whatever I need him to be lol) so it'd be pretty easy to use their backgrounds and try and incorporate some festivals, holidays, and other special occasions in here!
And of course, the events would have special outfits for the boys to be dressed in, don't worry. You have no idea that a kimono Aki, demon Akuma, beach Koto, and casual Ankara live rent free in my head.
CGs/character art
I say this a lot, but I'll say it again, I can't draw; however, if I ever did find someone to work with, I'd have a lot of character CGs and just so things can stay as inclusive as possible, their character art would be anywhere between just solo art of the character in question or art with a character insert (maybe like a hand or something)
side note: the only reason I'm not too into having a character insert is because it feels generic and like it's almost impossible to account of every position with a certain hair style or skin tone. I know some games have done it, but they more or less prove my point. In this case, I think less is more.
The CGs more looked like just beautiful art of the character from a scene or of them in a stylized outfit. Being able to have a gallery full of each one would be a dream~
Other/Misc.
There's not a lot more I wanted to add, but some small things would be to have a challenge mode for each of the mini-games and achievements for random things.
This is just a off the cuff thought, but it'd be cute to have the overworld city somehow have online multiplayer where people could chat with other people in the city or play solo (since I am more of a solo player anyways).
Competitions kind of rub me the wrong way, but it'd be nice to have some rankings for the mini-games
I guess I'll add this part to the first reblog: I didn't want the game to have bad endings because they usually just making the player feel like shit for having an opinion, so it made more sense to have it like Phoenix Wright where you're playing the story as the MC and to have a separate freeplay mode where character's choice would matter. It might be too ambitious, but having the freeplay mode have different endings sounds interesting.
A small ex. would be in one of the short stories, Cassie is sick and Akihiko comes over to take care of her. The players would then have the option to reject him and see a different route play out, almost like a what-if scenario.
But, for now, that's all the ideas I feel I can share. If I come up with anything else I'll add it, but like always...
Thanks for reading multiple
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Here again after my usual hiatus this time though it was because of real world shit, aka setting appointments to get my teeth removed yay but I wanted to post something.
So, just today (or yesterday it's 2am for me) I finished a page on my website about an idea I got about a game idea. This is pretty common for me, but I wanted to share it here in case anyone was interested :D
Anyways, here's a little preview and you can read the full thing here if you want.
I was also considering making proofs of concepts about some of the mini-games I talked about and other collectables, but who know if I'll get around to that with all the other ideas I have in my head.
Either way, that's the post~
đ
I want to start out this post saying I LOVE farming games, so as a result of that you assume Iâve played Harvest Moon/Story of Seasons growing up, and youâd be right! Another thing I love is biology and speculative biology/evolution/zoology etc⊠basically I love and am fascinated by the natural world and its history.
That being said with the boom of farming games and just cozy games in general, Iâve become to be inspired to try and make a farming game myself but with a twist. It would be similar to old harvest moon games like 64/ Magical Melody but set in an alien world, where you play as a sophont alien being raising a farm (idk if livestock will be included but will think more on it) and I would like to have some supernatural/magical elements to it too. Just so itâs not just a farm game where youâre an alien from another world than a human :V
I have a lot of ideas for this concept but not the tools to do much with it atm. Itâs still very much in its infancy so this is all I have to say right now .3.
Has anyone tried making an SCP game in the style of Voices of the Void? I feel like that would work pretty well
Game of Thrones, Diplomacy (board game) Feudalism Variant
Summary: This is an Idea for a Diplomacy board game variant with teams of semi independent vassals "controlled" by (but more like working with) their overlords. This is based on a song of ice and fire books and map and introducing feudal mechanics.
An approximation of Starting Locations:
Source: https://tvtropes.org/pmwiki/pmwiki.php/TabletopGame/Diplomacy
Here's a brief summary of Diplomacy's rules and some quick resources to understand the game if you don't know the game but still care to read this post:
https://en.wikibooks.org/wiki/Diplomacy/Rules
https://www.youtube.com/watch
https://www.youtube.com/watch
I had an idea for a variant of Diplomacy (though I confess to barely having played, and mostly consumed Diplomacy content) based on the feudal system of GRRMâs A Song of Ice and Fire.
The variant would use a map of Westeros (and possibly a few Free cities, Braavos, Tyrosh, Pentos, even a Triarchy player if doing a Dance of Dragons game). The variant would have to have key changes from actual Diplomacy rules. Because the foundational idea for this variant is that each team's three starting supply centres are controlled by independent Lords/Ladies.
So for example The North is ruled by House Stark in Winterfell (supply center) but House Bolton and Manderly are on Stark's team and control one supply center each (the Dreadfort & White Harbour respectively). This allows for similar complex feudal dynamics like those that appear in ASOIAF. Ex. Vassals could betray their Overlords and join another team, ignore their overlord, destroy other vassals in feuds, threaten their Overlord if they are stronger and become overlord themselves by vassalizing the previous overlord or destroying them.
I can imagine win conditions being 1. Overlord Victory: complete domination of majority of supply centers (unlikely), 2. Great Council Victory: Winning the fealty of enough players that supply points become a majority (Team win), 3. Age of Heroes Victory: splitting Westeros into independent Kingdoms by agreement so no one has a supply center majority (Multi Team Draw).
Available Houses (Overlords in bold)
The North
Stark of Winterfell
Bolton of the Dreadfort
Manderly of White Harbour
Westerlands
Lannister of Casterly Rock
Marbrand of Ashmark
Brax of Hornvale
Riverlands
Tully of Riverrun
Bracken or Blackwood
Frey of the Twins
Vale
Arryn of the Eyrie
Royce of Runestone
Corbray of Heart's Home
Crown/Stormlands
Targaryen of King's Landing/Dragonstone
Velaryon of Driftmark
Baratheon of Storm's End
Reach
Tyrell of Highgarden
Hightower of the Hightower
Rowan? Peake? Tarly?
Dorne
Martell of Sunspear
Yronwood of Yronwood
Dayne of Starfall
Iron Islands
Greyjoy of Pyke
Harlaw of Ten Towers
Goodbrother of Hammerhorn
The Crownlands and Stormlands are combined because Targaryen, Baratheon, and Velaryon are all Valyrian houses; + the Baratheon Stormlands act more of a source of soldiers than an independent region (in my opinion). This setup limits the # of players while also allowing for different eras of play. (Pre Robert's Rebellion it's Targaryen, Baratheon, and Velaryon and post Robert's rebellion it's Baratheon of Storm's End, Baratheon of King's Landing and Baratheon of Dragonstone (hail to the true King Stannis!)). You can still do Baratheon civil war though! Switching around Loyalties, the Reach becomes loyal to Storm's End, The Westerlands loyal to King's Landing and Dragonstone all alone or with some other loyalty.
Houses can be changed for different eras:
Pre conquest: Teagues instead of Tully's or house Hoare of the Iron islands controls the riverlands and house Gardener replaces Tyrell.
If before the Rains of Castamere House Reyne replaces Brax or Marbrand.
Geography/Gameboard (Reference Map Below)
Regions:
The South riverlands & northern reach (middle of the south) would be at the start a big uncontrolled area. (especially Harrenhal but also Maidenpool, Duskendale, Bitterbridge.)
The River Fever would act as a canal & connect the Bite and Saltspear
Mountains of the Moon are impassable terrain except for the high road. (still vulnerable to naval invasion)
ADWD Westeros Map (North left) (South right) Source: https://atlasoficeandfireblog.wordpress.com/2016/02/23/the-maps-of-a-song-of-ice-and-fire-a-dance-with-dragons/
List of possible supply centres/regions
Starting centres:
Kingâs Landing
Dragonstone/Driftmark
Stormâs End
Highgarden
Oldtown
Starpike
Sunspear
Starfall
Yronwood
Lannisport/Casterly Rock
Golden Tooth/Castamere
Pyke
Harlaw
Riverrun
The Twins
Raventree Hall/Stone Hedge
The Eyrie/Gates of the Moon/Bloody gate
Heartâs Home
Runestone/Gulltown
Winterfell
White Harbour
The Dreadfort
Open centers or spaces: Karhold
Barrowtown/Torrhenâs Square
Harrenhal
Maidenpool
Duskendale
Nightsong
Bitterbridge
Goldengrove
Griffinâs Roost
Stonehelm
Seagard
The Arbor
Braavos
Pentos
Lys
Myr
Tyrosh
Some Atheistic suggestions for flaunting power (If you don't care skip to Other Mechanics section).
Power in Westeros isn't that of a nation state but a Family so to adopt those same trappings of power instead of playing a country you are playing a house/character of that house.
Titles: a player can take or make up different titles based on what they are doing or their goals, a fun way to try and bribe someone might be offer a fancy title (typically with lands or responsabilites):
Independent Kingdom title examples
King/Queen in the North
Iron King/Queen (Iron Islands)
Prince/Princess of Dorne
Queen/King of the Rock (Westerlands) (If not in control of Casterly rock take the title King/Queen of the Westerlands)
Queen/King of the Rivers (Riverlands)
King/Queen of the Vale
King/Queen of the Mander
Storm Queen/King
Great Houses Vassal Titles examples
Lord/Lady Paramount of (insert Region)
Warden of (west, north, east, south)
Smaller vassals making a bid for independence might use their royal titles
King/Queen of the Torrentine (Dayne)
Red Queen/King (Bolton)
If making a bid for the Iron Throne and rule of all Westeros you could offer someone the title of Hand or a position on your small council.
For other title ideas see the ASOIAF wiki:
https://awoiaf.westeros.org/index.php/Category:Titles
https://awoiaf.westeros.org/index.php/Kingship#Known_Titles
If a "character" doesn't fall into the gender binary of those titles there are many gender non conforming characters in ASOIAF so following from their example a player can: Make a new title, say their character defies gender norms while using the same title ex. Loreon V Lannister "Queen Lorea", use both etc. It's the player's prerogative.
House Trappings
Messages are sealed or marked with the sigil of that house.
Players' are given their house names. Ex Percy who is playing house becomes Lady/Lord Percy Other players can use this in negotiation. Being respectful by adding the titles or being rude by omitting them. To even go further an enemy can refer to a player solely as Bracken (a house name) or an insult like Wolf Idiot to a Stark player.), A player can also address someone by their old title to offend them if they've taken a new shiner title or to gain favour if the other player's lost that title.
I can also imagine renaming some stuff
Treaties = Oaths
Supply Centers = Castles
Messages = Ravens
When an Overlord and vassals talk together = War Council
When Multiple Overlords & Vassals talk = Great Council
Loyalty = Fealty
TIME KEEPING
I would assume the two most desirable starting dates for ASOIAF diplomacy are 298 AC right before the events of A Game of Thrones and 282 AC before Robert's Rebellion. Other starting dates could be Aegon's Conquest in 0 AC or the Dance of the Dragons in 129 AC.
In regular Diplomacy a year is split into two seasons. This does not work because seasons in ASOIAF are longer than years. Therefore turns needs must be divided using different terminology, I would propose Six Moons (months in asoiaf), or early (insert year) and late (insert year).
OTHER POSSIBLE MECHANICS
ASOIAF is a story that examines numerous themes and so maybe certain mechanics can be introduced to reflect this diversity of actions.
Supply points can be gifted to vassals. Promising supply points can be a way to flip an enemy vassal.
Independent armies and rogue lords/ladies (Beric Dondarrion). If someone's last castle is taken but their army remains intact, instead of eliminating that player they could be allowed to fight on, through original diplomacy rules by taking a new supply center, or by new rules convincing another lord or their overlord to give them a new castle before their elimination (Ex. offering to stab their overlord in the back for being given a supply center by an enemy lord) or by respecing how to kill armies so they can exist independent of supply centers that way there could be rogue lords/ladies like Beric Dondarrion or (SPOILER) like how Robb Stark is able to fight even when Winterfell was lost (possibly not the best example since Robb had other castles at this point).
Independent armies might allow for a Golden Company or Blackfyre player. (or Maybe they just control Tyrosh).
Marriages. A strong part of ASOIAF is marriage. Maybe two players can unite their cause through marrying each other forming a marriage pact. This could combine their personal armies (meaning they are now permanent teammates) Or if that's too limiting on each other maybe they both get full vision of each other's messages (after all, living in the same castle).
Valyrian steel swords. I guess a player could claim to have one of these
Gay Alliances- Maybe only the Dornish can have official same-sex marriage style alliances (I know there isn't gay marriage in the books) while the rest of Westeros limits its alliance options. Maybe everyone can do whatever when it comes to marriages... if you really wanna be true to the series maybe you're marrying off random cousins who read the other player's mail.
Sexism- I don't think is a great board game mechanic or thing but its a theme of the story.
Magic- I think this might add unnecessary complications. Ice zombies or red witches are cool but I have no idea how they'd be implemented. (Maybe a 3 vs 1 style game where one player commands undead ice hordes and a team of others command separate armies (that don't respawn like in War of the Ring LOTR strategy board game)).
Weather. In ASOIAF weather is wonky and affected lots in medieval society and the books. Or maybe it can be shuffled aside in the same way Diplomacy shuffles aside weather. After all Diplomacy is focused on scheming relationships not so much army management.
Siege warfare (castles), GRRM tends to downplay siege warfare so it's something that could be waved away like in Diplomacy. Maybe Chevauchée just works really well.
Creatures (Dragons, Krakens, Direwolves) Air and sea and land monsters. Maybe Dragons can give attacking support anywhere on the map (no adjacency) or smth.
Assassination... It's a thing in ASOIAF but I don't see how it could influence a game where individual players can't be killed unless their supply centers are destroyed and armies annihilated.
Money? Probably not since once again Diplomacy is focused on scheming relationships not so much financial management.
Religion. Maybe an effect on who you can marry, maybe not. Likely irrelevant other than for aesthetics.
I have also cut out the Night's watch and the Wildlings. I'm not sure how to add them and I don't think they should be added, what would they even do? The Night's Watch is supposed to take no part in Westerosi wars (I know they could do otherwise but still) and the Wildlings are mostly always decentralized. It would add too many more players I think.
Other than all that I'd Imagine Army units become re-skinned into Knights and Fleets stay as Fleets or Ships.
Solutions I can think of:
To solve the issue of players dying too quickly early on by losing their castle (If indeed that is how elimination will work) supply centers can be augmented so each player can easily get one at the beginning of the game.
In classic diplomacy there are 7 players, 34 Supply centers, 56 land tiles and 19 sea tiles. In this variant I know there will be 8 teams, but other than that have no idea. Maybe if I matched the original ratios of supply centers it would be around 24 starting controlled, out of 37 supply centers (this is assuming that only 8 regions of Westeros with three supply centers are players not including Free cities).
The whole point of this big post is that I have a small idea. But I am not a board game freak or good mathematician. My question then is: does this idea hold any water mechanically? Instead of expanding the map like in other mass diplomacy games it splits up the map. It would require a lot of players (22-24ish) I know there are some big diplomacy variants but this player requirement would make this variant tough to test. From what I have found this idea is similar to chaos diplomacy or in regards to having single control point nations like with minor powers in the Diplomacy Versailles variant. I know there are ASOIAF diplomacy variants but I wanted something that reflects the feudal nature of Westeros. I'd like people's feedback who know better about Game Design or Game theory on how to design something like this but better thought out in terms of maths and adjacency of regions with map design. Or you can tell me you like it or hate it. I'd love some thoughts.
I also posted this here on reddit: https://www.reddit.com/r/diplomacy/comments/195zhm2/diplomacy_board_game_variant_idea_adding/
Was testing a new software for painting and decided to mash 3 ideas I had stuck in my mind for years. It became an idea for a game that I might make one day if I ever manage to learn how to do it alone (or get a team), who knows. (Not telling the idea here though) First time in years Iâve spent so much time in a single drawing. Iâm quite glad with the result.
I randomly got the idea to draw a concept for a game about two of my characters
This is SOOO OLD literally over a year old but I still like the lil concept and art so here is some fangame ideas for mike. Music is an 8 cover on YouTube <3 I'll add it when I remember
Yeastward
Youâre on an epic journey to make the best damn sandwich anyone has ever had. Oh and an ancient evil is rising once more after 1,000 years of slumber (but thatâs a little less important to you).
The concept for this game came from a conversation with some coworkers and the realization that at almost very job Iâve had, Iâve been a sandwich maker (over 10 years worth of experience). And with my love for RPGs, I thought:
âWouldnât it be funny if there was an RPG where your whole quest was to make a sandwich but everyone else thought you were off to slay an evil overlord?â
And thus, the idea for this game was born.
The Plot: Thereâs a festival coming up in your kingdom and you plan on entering your best sandwich ever in the cooking competition. At the same time, Lord Efaba has been reawakened after being sealed away for 1,000. Your King addresses the crowd during a public announcement if there is anyone brave enough to go slay the beast. And you, because you were too distracted thinking about what youâd be doing for the competition, call out that you will do it (when Iâm reality, you were simply talking to yourself).
Your Character: Customizable appearance at the start but your class will always remain as a cook. You work at a local tavern ran by an old man named Walter (gruff and grouchy most of the time but you know heâs very caring about his patrons). You enjoy cooking and learning about new dishes, not afraid to try out new things. Often experimenting with different flavours, you donât always get it right the first time but itâs doesnât deter you from trying again.
The Cook Class: This class allows you to create dishes using items from your inventory for both offence (elemental damage and debuffs) or defence (healing and buffs). This class allows for versatility as you can take up a more defensive, offensive, or mixed role to suit your needs. Youâll still be able to do melee attacks but your dishes allow you to deal more damage with the added element bonus for some. Note: While there is more than just the five basic types of taste (salty, sweet, umami, bitter, and sour), research has been a little inconclusive as to what the other types there are. So for now, I will only be including the six that are the most recognizable.
Spicy: Fire-based Damage | Attack Effected
Salty: Earth-based or Water-based Damage | Magic Effected
Sweet: Paralysis or Blindness Effect | Speed Effected
Sour: Silence Effect/Lightning-Based Damage | M.Defence Effected
Savoury/Umami: Sleep Effect | Defence Effected
Bitter: Poison Effect | Luck Effected
The Party: Thereâs a whole cast of characters to choose as your party members, some with the same job but with different personalities. Although itâs not required to obtain a good ending, you can either romance someone yourself or play matchmaker (and of course, thereâd be options to simply have people become friends if you arenât interested in romance). Some characters will be available just by asking them, others might need a side-quest to unlock them first.
Genre: Itâs a mostly fantasy with the classic rpg elements that youâve come to know and love. And while itâs an adventure, thereâll be plenty of comedic moments as this game is mostly a joke itself. And just as a warning, there will be adult humour as well. The example below is for a boss youâll face in the game for the vegetables youâll need for your sandwich.
Enters the lair of the voluptuous evil boss
âDamn, those are some nice melons!â
Pans over to a watermelon patch
âThanks! I grew them myself!â
Thereâs plenty of other things I can explain but that can be saved for a latter time. But here are some small fun tidbits of information that I thought of as well.
Lord Efaba is an anagram of Bread Loaf đ
When you sleep at the inn, your character also writes a letter to Walter
Each main boss can either be defeated by fighting them or through other means (but this wonât effect the ending very much, itâs mostly for fun and flavour)
Most of your party members think youâre off to slay Lord Efaba, only one actually knows thatâs not true but plays along for the fun of it (which theyâll tell you at the end of the game)
Your character is willing to put almost anything and everything into their mouth, much to the horror (or entertainment) of some of your party members
âI wonder what this is?â
âDonât put that in your mouth! Itâs poisonous!â
âYeah but likeâŠhow poisonous?â
âTry it and find out~â
âNO!â
I've had a really goofy idea of a game in my head for a little bit so basically you would control every single part of your body individually like every muscle is mapped to a certain key and depending on how long you hold it down it flexes it for that long and you alone have to control every other function that your brain does you have to like breath and all that I just like the idea of using every single key on your keyboard and having to press all of them to move one step so kinda manual smauel but it 3d, also yeah its been a bit sorry I switched phones so hope yall understand đ.
So this isnât what I normally post
But this is my blog so I can do what I want
[THE LAB]
(Or something cool)
The lab is a single player or multiple player game idea I have
(The name ainât set in stone btw)
So letâs get into the lore!
You play as one of the lab experiments.
These experiments are run by the government. They test all kinds of radioactive materials on the subjects, without care for their well being.
But because of the radiation, the lab is shut down. By shut down I mean they cleared it closed with everyone inside. The staff, the doctors, the experiments, everyone.
Because of the testing, any of them that survive it get mutated. It varies from subject to subject as it depends on the radiation used and their reaction. Most of them lose their minds in the lab
Most of them turn to cannibalism once the good runs out. You donât know how long itâs been, but youâve managed to keep yourself sanse.
Youâve stayed in your cell for the most part, but you will die if you stay here. So you set out
You start of with simple puzzles, and work your way through.
Dodging other subjects as to not get eaten.
You have some pros to being mutated. Whatever radiation was used on you, you can walk through and not be harmed. But the longer you stay in it, the more insane you go. Stay to long and you join the others
Itâs a game about puzzles and time management
For single player at least.
Depending what mutations you choose, depends on the advantages and disadvantages. Being taller means you move faster, but canât fit into small spaces. Being smaller means small spaces, but slower movements.
Every mutant has its disadvantages and advantages, but the main one is: Which radiation you can go in. So for one puzzle you can zip through it, but another you may have to take the long way as you canât take the shorter route due to your mutations.
The single player is based on time and thinking. Everything is against you and you have to move. Either youâll be eaten or youâll go insane.
The goal is to reach the exit and get out. If you even can.
The multiplayer mode is based on teamwork. Only one person in the group can have a mutation. You must choose wisely, and work with what you got. Itâs team and time based. The clock is still ticking, but you have more people. Maybe youâll be luckyâŠ.
The idea for a map is obviously a lab, but in black and white. Apart from the radiation, everything is white with black outlines. So the only color is the radiation and you (youâre still black and white, but have the color of your radiation on you as well).
Youâll have to travel through (or over) radiation spilled, sneak past mutants, sneak over mutants, flip switches, solve puzzles, and try not to go insane from the radiation.
Oh and the radiation thatâs not yours will kill you, so be careful.
Gacha designs on how I think some of the characters will look.
This is not fully cannon, and will change once I start working on it.
But I think their cool so far :)
[More designs as of: ##/##/##]