Dithering - Tumblr Posts
What are you referring to when you say among us dithering?
i better see a whole indie pixel art game with the among us dithering in a few months
[sources: x / x ]
"Who's Lila?" (movie poster mockup)
Digital collage for the videogame 'Who's Lila?' by Garage Heathen (available on steam) made with stock images from pexels.com.
Additional thoughts/info below the cut:
When I found out that there is an actual dithering tool/option in GIMP, I immediately remembered a little videogame called "Who's Lila?" and decided to try and make a mockup poster for it. It was really cool to see that I could (sort of) emulate the ditherpunk look of the game.
I like that the dithering effect makes it difficult to make out (at first) where the two pictures used overlap and which part belongs to which picture.
I have made a few other pieces in this style that I will hopefully post soon.
[sources: x / x / x / x / x ]
"Who's Lila?"
Aesthethic/Moodboard made with GIMP using stock images from pexels.com for the videogame "Who's Lila?" by Garage Heathen. Both the game and this piece of art use 'dithering' as an art style.
Thoughts beneath the cut:
My first aesthetic/moodboard! I challenged myself to make some art for media I liked using only stock images as well as trying to recreate the style used, and Who's Lila became an easy choice once I discovered the dithering option in GIMP.
I enjoyed trying out different color options, choosing and arranging the different pictures. Maybe in the future I will try out some of the different color palettes this game has to offer, for now, I decided to stick with the 'standard' one.
Making this gave me the inspiration and confidence to try out making different aesthetics for other art pieces/media as well, so that is an additional plus. I also made some more Who's Lila pieces as well.
[sources: x / x / x / x / x ]
"Who's Lila?"
Aesthethic/Moodboard made with GIMP using stock images from pexels.com for the videogame "Who's Lila?" by Garage Heathen. Both the game and this piece of art use 'dithering' as an art style.
Thoughts beneath the cut:
My first aesthetic/moodboard! I challenged myself to make some art for media I liked using only stock images as well as trying to recreate the style used, and Who's Lila became an easy choice once I discovered the dithering option in GIMP.
I enjoyed trying out different color options, choosing and arranging the different pictures. Maybe in the future I will try out some of the different color palettes this game has to offer, for now, I decided to stick with the 'standard' one.
Making this gave me the inspiration and confidence to try out making different aesthetics for other art pieces/media as well, so that is an additional plus. I also made some more Who's Lila pieces as well.
[sources: x / x / x / x / x / x ]
"Aesthetic - Poolcore + Dithering + Turquoise/Cerulean"
Aesthetic/moodboard made in GIMP with stock images from pexels.com. Uses the dithering option in GIMP and has a main focus on the colors of turquoise/cerulean.
Additional thoughts below the cut:
Inspired by the Cerulean Waves Mall playlist on Youtube, which I listened to while making this. I also wanted to see if I could use the dithering filter/effect I used while making my "Who's Lila?" artwork for other things, and this is pretty much the polar opposite in terms of colors and style. So I am very happy how this turned out, the colors are very pretty imo.
[sources: x / x / x / x / x / x ]
"Aesthetic - Poolcore + Dithering + Turquoise/Cerulean"
Aesthetic/moodboard made in GIMP with stock images from pexels.com. Uses the dithering option in GIMP and has a main focus on the colors of turquoise/cerulean.
Additional thoughts below the cut:
Inspired by the Cerulean Waves Mall playlist on Youtube, which I listened to while making this. I also wanted to see if I could use the dithering filter/effect I used while making my "Who's Lila?" artwork for other things, and this is pretty much the polar opposite in terms of colors and style. So I am very happy how this turned out, the colors are very pretty imo.
[sources: x / x / x / x / x ]
"Who's Lila? - Lila" aesthetic/moodboard
Aesthethic/Moodboard made with GIMP using stock images from pexels.com for the character "Lila" of the videogame "Who's Lila?" by Garage Heathen. Both the game and this piece of art use 'dithering' as an art style.
Thoughts beneath the cut:
First character-based aesthetic! I think this turned out pretty well, considering I haven't made that many aesthetics yet. I slightly adjusted the settings I used from the last one and added a layer to make the colors pop a bit more. Also I love the picture for the "shh"/whispering/mystery part of Lila - the shirt saying 'stop' is a nice touch.
I also find it is a neat challenge for myself to try and emulate a specific artstyle; it is a good way to try out the various effects and filters while having a clear goal in mind.
"Who's Lila? -Wheeliam" aesthetic/moodboard
[sources: x / x / x / x / x ]
Aesthethic/Moodboard made with GIMP using stock images from pexels.com for the character "Wheeliam" of the videogame "Who's Lila?" by Garage Heathen. Both the game and this piece of art make use of 'dithering'.
Additional thoughts beneath the cut:
I feel so sorry for Wheeliam and I also love the imagery and scenery of when the players gets to meet and interact with him, so I decided to make a moodboard for him. Again, part of challenging myself to do so only with stockpics. I quite like it.
Also, random sidenote, but there weren't a lot of sycamore stock pics on pexels; I had kinda hoped for showing a whole tree but alas, I think this still gets the point across. Bonus fun fact, 'sycamore' has apparently been applied to different types of trees (source: wikipedia). Huh.
"Who's Lila? -Wheeliam" aesthetic/moodboard
[sources: x / x / x / x / x ]
Aesthethic/Moodboard made with GIMP using stock images from pexels.com for the character "Wheeliam" of the videogame "Who's Lila?" by Garage Heathen. Both the game and this piece of art make use of 'dithering'.
Additional thoughts beneath the cut:
I feel so sorry for Wheeliam and I also love the imagery and scenery of when the players gets to meet and interact with him, so I decided to make a moodboard for him. Again, part of challenging myself to do so only with stockpics. I quite like it.
Also, random sidenote, but there weren't a lot of sycamore stock pics on pexels; I had kinda hoped for showing a whole tree but alas, I think this still gets the point across. Bonus fun fact, 'sycamore' has apparently been applied to different types of trees (source: wikipedia). Huh.
"Who's The Giant?" (The Oldest View/Who's Lila Crossover Mockup)
[sources: x / x / x ]
Digital Collage made in GIMP with screenshots from The Oldest View by Kane Pixels and a photo of the Julien Reverchon Giant made by Kevin Obregon, in the dithering color palette and style (and using some dialogue from) the videogame "Who's Lila?" by Garage Heathen. A crossover fanart of both pieces of media, if you will. The font is Dogica Pixel.
Additional thoughts below the cut:
This happens when I make fanart for multiple pieces of media and a) I start thinking about using the artstyle of one for the other and b) there are actually some similarities that are fun to explore. Hence, this piece.
I like how both pieces of media include themes of remembering/forgetting, and about attention, though in different ways.
Fun fact I learned - first crop the image, then use the dither filter on the final piece, not the other way around. I actually have a version of this piece in a larger size, but the crop made it look pretty bad, so I uploaded a specifically-made smaller one to avoid that issue.
(Also because I am not sure how well it shows up, the little rectangle in the lower right corner is Wyatt's phone.)
(Additionally. Fun fact - I originally planned to have Wyatt be the right-side portrait but I sadly haven't been able to make that happen with the footage from the webseries.)
(3rd addition: Who’s Lila features a Daemon and apparently, Arby from the tv-series 'Utopia' as a model for an FBI agent. Stuff that Kane Pixels has also expressed interest in (Daemon by Daniel Suarez, the tv show Utopia).)
[sources: x / x / x / x / x ]
"The Oldest View" (Grey/Green) (Aesthetic/Moodboard)
An aesthetic/moodboard made in GIMP with stock images from pexels.com. Based on "The Oldest View" by Kane Pixels on Youtube.
Additional thoughts beneath the cut:
Gah, seems like the compression is flattening the colors in this a bit - if you open the moodboard in a different tab and zoom in, you might be able to see it better; this one is not just pure grey, but meant to have a greenish tint/shadows, referencing the shots in the series that are black-white-and-green.
This one was a bit challenging to make (because the center of the series are a distinct location and a distinct entity), but overall also very fun. Again, I tried to make this with just stock images and I wanted to use the dithering option again. I think it turned out pretty well!
[sources: x / x / x / x / x ]
"The Oldest View" (Grey/Green) (Aesthetic/Moodboard)
An aesthetic/moodboard made in GIMP with stock images from pexels.com. Based on "The Oldest View" by Kane Pixels on Youtube.
Additional thoughts beneath the cut:
Gah, seems like the compression is flattening the colors in this a bit - if you open the moodboard in a different tab and zoom in, you might be able to see it better; this one is not just pure grey, but meant to have a greenish tint/shadows, referencing the shots in the series that are black-white-and-green.
This one was a bit challenging to make (because the center of the series are a distinct location and a distinct entity), but overall also very fun. Again, I tried to make this with just stock images and I wanted to use the dithering option again. I think it turned out pretty well!
"The Hanged Man (Ending)"
[sources: x / x ]
Two variations of a digital collage made in GIMP with a picture from pexels.com and a tarot art motive from wikimedia commons (public domain), representing the Hanged Man ending from the videogame "Who's Lila?" by Garage Heathen. I used the dithering option in GIMP to get the ditherpunk effect.
Further thoughts below the cut:
This one really felt like being hit over the head with inspiration; I saw the picture of what is the background in this piece and was immediately like "Hanged Man Ending!" and then found the Hanged Man tarot art and they just - fit. So well.
It took a couple tries and iterations to get it exactly how I wanted it to be, but I am really happy about how this piece turned out.
Fun fact, I tried to use the 'Tomiho' color palette for the first version of the pic. As a treat for the fans of the game.
"Wheeliam" (Who's Lila)
[sources: x / x / x Sycamore trees, Arkholme by Ian Taylor]
Digital collage made in GIMP with stock photos from pexels.com and wikimedia commons (license), depicting the character of 'Wheeliam' from the videogame 'Who's Lila?' by Garage Heathen. The collage uses the dither/ditherpunk style the game also uses.
Further thoughts below the cut:
Sometimes, you get hit with inspiration and sometimes, it just straight-up body-slams you. As was the case with this piece and a similar one I made. I was completely ecstatic the whole time I worked on this one, especially once the wheel had taken proper shape and when I had sort of figured out what kind of style/finish I was going for.
It always amazes me how making art makes it possible to create something physical that not just exists in my head, or how it allows me to recreate things I enjoy or that are simply cool concepts.
(The only thing that I am not happy about is the fact that whatever the heck it is tumblr does, it completely de-saturates any dithered pic I try to upload. If anyone ends up encountering the same problem, I suggest adding a 'burn' layer of the image and setting it to a low percent opacity, that seems to help.)
Also, random thought, but doesn't Wheeliam technically fit the 'object head' character trope?
"Wheeliam" (Who's Lila)
[sources: x / x / x Sycamore trees, Arkholme by Ian Taylor]
Digital collage made in GIMP with stock photos from pexels.com and wikimedia commons (license), depicting the character of 'Wheeliam' from the videogame 'Who's Lila?' by Garage Heathen. The collage uses the dither/ditherpunk style the game also uses.
Further thoughts below the cut:
Sometimes, you get hit with inspiration and sometimes, it just straight-up body-slams you. As was the case with this piece and a similar one I made. I was completely ecstatic the whole time I worked on this one, especially once the wheel had taken proper shape and when I had sort of figured out what kind of style/finish I was going for.
It always amazes me how making art makes it possible to create something physical that not just exists in my head, or how it allows me to recreate things I enjoy or that are simply cool concepts.
(The only thing that I am not happy about is the fact that whatever the heck it is tumblr does, it completely de-saturates any dithered pic I try to upload. If anyone ends up encountering the same problem, I suggest adding a 'burn' layer of the image and setting it to a low percent opacity, that seems to help.)
Also, random thought, but doesn't Wheeliam technically fit the 'object head' character trope?
"Wheeliam" (Who's Lila)
[sources: x / x / x Sycamore trees, Arkholme by Ian Taylor]
Digital collage made in GIMP with stock photos from pexels.com and wikimedia commons (license), depicting the character of 'Wheeliam' from the videogame 'Who's Lila?' by Garage Heathen. The collage uses the dither/ditherpunk style the game also uses.
Further thoughts below the cut:
Sometimes, you get hit with inspiration and sometimes, it just straight-up body-slams you. As was the case with this piece and a similar one I made. I was completely ecstatic the whole time I worked on this one, especially once the wheel had taken proper shape and when I had sort of figured out what kind of style/finish I was going for.
It always amazes me how making art makes it possible to create something physical that not just exists in my head, or how it allows me to recreate things I enjoy or that are simply cool concepts.
(The only thing that I am not happy about is the fact that whatever the heck it is tumblr does, it completely de-saturates any dithered pic I try to upload. If anyone ends up encountering the same problem, I suggest adding a 'burn' layer of the image and setting it to a low percent opacity, that seems to help.)
Also, random thought, but doesn't Wheeliam technically fit the 'object head' character trope?
"Wheeliam #2" (Who's Lila)
[sources: x / x Sycamore trees, Arkholme by Ian Taylor]
Digitial collage made in GIMP using its dithering option, with stock images from pexels.com and wikimedia commons (license). Depiction of the character 'Wheeliam' from the videogame 'Who's Lila?' by Garage Heathen.
Further thoughts below the cut:
This, like the first Wheeliam piece I posted, was a result of me getting hit with inspiration big time. For this one, I made the wheel from scratch and then used the perspective tool in GIMP to get the final shape. I also wanted to try and 'hide' the wheel-head behind the coat a bit, as if Wheeliam is looking around the Sycamore forest.
I really like how this came out, especially since multiple parts of this piece were a bit more challenging for me, like the wheel, finding a good background, getting the different parts to work together etc.
(Also, fun fact: The working title for this piece was 'biblically accurate Wheeliam'.)
((Tiny rant: Again, it is super frustrating that when I try to upload dithered pics, tumblr will desaturate them and also crop them (or over-size them) in unexpected ways, meaning I had to go back a dozen times to try and crop/saturate/etc. this piece until it looked good. And yet I still like the original much more. Stuff like this can really dampen the enjoyment of making art imo.))
"Wheeliam #2" (Who's Lila)
[sources: x / x Sycamore trees, Arkholme by Ian Taylor]
Digitial collage made in GIMP using its dithering option, with stock images from pexels.com and wikimedia commons (license). Depiction of the character 'Wheeliam' from the videogame 'Who's Lila?' by Garage Heathen.
Further thoughts below the cut:
This, like the first Wheeliam piece I posted, was a result of me getting hit with inspiration big time. For this one, I made the wheel from scratch and then used the perspective tool in GIMP to get the final shape. I also wanted to try and 'hide' the wheel-head behind the coat a bit, as if Wheeliam is looking around the Sycamore forest.
I really like how this came out, especially since multiple parts of this piece were a bit more challenging for me, like the wheel, finding a good background, getting the different parts to work together etc.
(Also, fun fact: The working title for this piece was 'biblically accurate Wheeliam'.)
((Tiny rant: Again, it is super frustrating that when I try to upload dithered pics, tumblr will desaturate them and also crop them (or over-size them) in unexpected ways, meaning I had to go back a dozen times to try and crop/saturate/etc. this piece until it looked good. And yet I still like the original much more. Stuff like this can really dampen the enjoyment of making art imo.))
"Who's Lila? - Michael 'Mike' Graves" aesthetic/moodboard
[sources: x / x / x / x / x ]
Aesthethic/Moodboard made with GIMP using stock images from unsplash for the character "Michael Graves" of the videogame "Who's Lila?" by Garage Heathen. Both the game and this piece of art make use of 'dithering'.
Additional thoughts beneath the cut:
Sadly, most interactions with Mike in the game are rather confrontational and the player doesn't find out a lot about the character, but I wanted to put what little bits the story tells us about Mike into a moodboard - the loss of his little brother Malcolm and the subsequent grief, his (complicated) relationship with Tanya, the myriad of feelings he is dealing with due to the events of the story.
I quite like how this turned out. I also noticed I am getting faster at figuring out how to choose images, arrange them, dither them in a way I like etc. And I also enjoy trying to follow the format I set for this particular set of moodboards. Dithering is really fun and I have started to try out different things with that artstyle in the last few weeks.